{
  "data": {
    "indicator": {
      "slug": "china-game-user-scale",
      "name": "China game user scale",
      "definition": "Total number of video game users and players in China, reported by CADPA / GPC.",
      "unit": "count",
      "scale": "million",
      "default_unit": "count",
      "default_scale": "million"
    },
    "scale": "million",
    "unit": "count",
    "region": {
      "code": "CN",
      "name": "China",
      "type": "country"
    },
    "points": [
      {
        "period_start": "2024-01-01",
        "period_label": "2024",
        "value": 674,
        "scale": "million",
        "unit": "count",
        "value_type": "actual",
        "statistic_id": "stat_CADPA2024CNUSRTOT03",
        "url": "https://statorigin.org/stat/stat_CADPA2024CNUSRTOT03",
        "source_org": "CADPA",
        "source": {
          "org": "China Audio-Video and Digital Publishing Association",
          "org_short_name": "CADPA",
          "document_title": "《2024年中国游戏产业报告》正式发布 (2024 China Gaming Industry Report Released)",
          "document_url": "https://www.cgigc.com.cn/details.html?id=08dd2ada-5934-4680-892e-63760092eef9&tp=news",
          "locator": "2024年度中国游戏产业发展中形成的主要数据和专业信息",
          "published_date": "2024-12-13"
        }
      }
    ],
    "available_regions": [
      "CN"
    ]
  },
  "meta": {
    "attribution": "Data from StatOrigin (https://statorigin.org), CC BY 4.0. Attribution required.",
    "license": "https://creativecommons.org/licenses/by/4.0/",
    "docs": "https://statorigin.org/docs/api",
    "total": 1
  }
}