{
  "data": {
    "indicator": {
      "slug": "us-video-game-consumer-spending-total",
      "name": "United States total consumer spending on video games",
      "definition": "Total annual consumer spending on video games in the United States, including content, hardware, and accessories, tracked by Circana and published by the ESA.",
      "unit": "USD",
      "scale": "billion",
      "default_unit": "USD",
      "default_scale": "billion"
    },
    "scale": "billion",
    "unit": "USD",
    "region": {
      "code": "US",
      "name": "United States",
      "type": "country"
    },
    "points": [
      {
        "period_start": "2025-01-01",
        "period_label": "2025",
        "value": 60.7,
        "scale": "billion",
        "unit": "USD",
        "value_type": "actual",
        "statistic_id": "stat_XE0A1B2CKSW9V0D1EJ9XDKZJBV",
        "url": "https://statorigin.org/stat/stat_XE0A1B2CKSW9V0D1EJ9XDKZJBV",
        "source_org": "ESA",
        "source": {
          "org": "Entertainment Software Association",
          "org_short_name": "ESA",
          "document_title": "2026 Essential Facts About the U.S. Video Game Industry",
          "document_url": "https://www.theesa.com/wp-content/uploads/2026/06/2026-Essential-Facts-Booklet-05-27-26.pdf",
          "locator": "Page 18 / Business of Games",
          "published_date": "2026-06-01"
        }
      }
    ],
    "available_regions": [
      "US"
    ]
  },
  "meta": {
    "attribution": "Data from StatOrigin (https://statorigin.org), CC BY 4.0. Attribution required.",
    "license": "https://creativecommons.org/licenses/by/4.0/",
    "docs": "https://statorigin.org/docs/api",
    "total": 1
  }
}