{
  "data": {
    "id": "stat_BNC5B49F7E73S32MVG4GG74G1Y",
    "url": "https://statorigin.org/stat/stat_BNC5B49F7E73S32MVG4GG74G1Y",
    "indicator": {
      "slug": "us-video-game-population-penetration",
      "name": "United States video game player population share",
      "definition": "Percentage of the United States population aged 5 to 90 who report playing video games for at least one hour per week across any platform."
    },
    "industry": [
      {
        "slug": "publishing",
        "name": "Publishing activities",
        "isic": "J58",
        "is_primary": true
      }
    ],
    "region": {
      "code": "US",
      "name": "United States",
      "type": "country"
    },
    "period": {
      "start": "2026-01-01",
      "end": "2026-12-31",
      "type": "year"
    },
    "value": 67,
    "value_text": "67%",
    "unit": "percent",
    "currency": null,
    "scale": "1",
    "value_type": "actual",
    "source": {
      "org": "Entertainment Software Association",
      "org_short_name": "ESA",
      "org_url": "https://www.theesa.com",
      "org_tier": 2,
      "document_title": "2026 Essential Facts About the U.S. Video Game Industry",
      "document_url": "https://www.theesa.com/wp-content/uploads/2026/06/2026-Essential-Facts-Booklet-05-27-26.pdf",
      "document_type": "report",
      "locator": "Page 4 / America Plays",
      "quote": "Percentage of the U.S.\npopulation who report\nplaying video games\n1+ hours a week\n6\n\n67%",
      "evidence_type": "quote",
      "dataset_query": null,
      "dataset_evidence": null,
      "published_date": "2026-06-01",
      "accessed_at": "2026-10-01",
      "license": "see-source",
      "url_status": "ok",
      "self_reported": false
    },
    "verification": "verified",
    "verified_by": "agent:gemini-3.8-flash:issue-64",
    "verified_at": "2026-10-01T17:30:00.000Z",
    "confidence": 0.95,
    "is_secondhand": false,
    "supersedes": null,
    "superseded_by": null,
    "is_current": true,
    "citation": {
      "apa": "Entertainment Software Association. (2026). 2026 Essential Facts About the U.S. Video Game Industry. Retrieved October 1, 2026, from https://www.theesa.com/wp-content/uploads/2026/06/2026-Essential-Facts-Booklet-05-27-26.pdf. Via StatOrigin, https://statorigin.org/stat/stat_BNC5B49F7E73S32MVG4GG74G1Y",
      "bibtex": "@misc{esa2026videog74g1y,\n  author       = {{Entertainment Software Association}},\n  title        = {2026 Essential Facts About the U.S. Video Game Industry},\n  year         = {2026},\n  howpublished = {StatOrigin, https://statorigin.org},\n  url          = {https://statorigin.org/stat/stat_BNC5B49F7E73S32MVG4GG74G1Y},\n  note         = {Original source: https://www.theesa.com/wp-content/uploads/2026/06/2026-Essential-Facts-Booklet-05-27-26.pdf. Accessed October 1, 2026.}\n}"
    },
    "updated_at": "2026-10-01T17:43:02.594Z",
    "contested_by": [],
    "related": []
  },
  "meta": {
    "attribution": "Data from StatOrigin (https://statorigin.org), CC BY 4.0. Attribution required.",
    "license": "https://creativecommons.org/licenses/by/4.0/",
    "docs": "https://statorigin.org/docs/api",
    "total": 1
  }
}