{
  "data": {
    "id": "stat_CADPA2024CNOVRGRW06",
    "url": "https://statorigin.org/stat/stat_CADPA2024CNOVRGRW06",
    "indicator": {
      "slug": "china-self-developed-game-overseas-sales-revenue-growth",
      "name": "China self-developed game overseas market actual sales revenue growth",
      "definition": "Annual growth rate of Chinese self-developed video games sales revenue in overseas markets, reported by CADPA / GPC."
    },
    "industry": [
      {
        "slug": "publishing",
        "name": "Publishing activities",
        "isic": "J58",
        "is_primary": true
      }
    ],
    "region": {
      "code": "CN",
      "name": "China",
      "type": "country"
    },
    "period": {
      "start": "2024-01-01",
      "end": "2024-12-31",
      "type": "year"
    },
    "value": 13.39,
    "value_text": "13.39%",
    "unit": "percent",
    "currency": null,
    "scale": "1",
    "value_type": "actual",
    "source": {
      "org": "China Audio-Video and Digital Publishing Association",
      "org_short_name": "CADPA",
      "org_url": "https://www.cgigc.com.cn",
      "org_tier": 2,
      "document_title": "《2024年中国游戏产业报告》正式发布 (2024 China Gaming Industry Report Released)",
      "document_url": "https://www.cgigc.com.cn/details.html?id=08dd2ada-5934-4680-892e-63760092eef9&tp=news",
      "document_type": "report",
      "locator": "2024年度中国游戏产业发展中形成的主要数据和专业信息 - 海外市场",
      "quote": "同时，中国自主研发游戏海外市场实际销售收入185.57亿美元，同比增长13.39%，其规模已连续五年超千亿元人民币，并再创新高。",
      "evidence_type": "quote",
      "dataset_query": null,
      "dataset_evidence": null,
      "published_date": "2024-12-13",
      "accessed_at": "2026-09-30",
      "license": null,
      "url_status": "ok",
      "self_reported": false
    },
    "verification": "verified",
    "verified_by": "gemini:evidence-check-v1:2026-09-30",
    "verified_at": "2026-09-30T00:00:00.000Z",
    "confidence": 0.95,
    "is_secondhand": false,
    "supersedes": null,
    "superseded_by": null,
    "is_current": true,
    "citation": {
      "apa": "China Audio-Video and Digital Publishing Association. (2024). 《2024年中国游戏产业报告》正式发布 (2024 China Gaming Industry Report Released). Retrieved September 30, 2026, from https://www.cgigc.com.cn/details.html?id=08dd2ada-5934-4680-892e-63760092eef9&tp=news. Via StatOrigin, https://statorigin.org/stat/stat_CADPA2024CNOVRGRW06",
      "bibtex": "@misc{cadpa2024chinargrw06,\n  author       = {{China Audio-Video and Digital Publishing Association}},\n  title        = {《2024年中国游戏产业报告》正式发布 (2024 China Gaming Industry Report Released)},\n  year         = {2024},\n  howpublished = {StatOrigin, https://statorigin.org},\n  url          = {https://statorigin.org/stat/stat_CADPA2024CNOVRGRW06},\n  note         = {Original source: https://www.cgigc.com.cn/details.html?id=08dd2ada-5934-4680-892e-63760092eef9\\&tp=news. Accessed September 30, 2026.}\n}"
    },
    "updated_at": "2026-09-29T18:13:02.857Z",
    "contested_by": [],
    "related": []
  },
  "meta": {
    "attribution": "Data from StatOrigin (https://statorigin.org), CC BY 4.0. Attribution required.",
    "license": "https://creativecommons.org/licenses/by/4.0/",
    "docs": "https://statorigin.org/docs/api",
    "total": 1
  }
}