J58 · Publishing · China
China game user scale growth
China: 0.94% in 2024.
- 0.94% Latest · China · 2024
- Annual Release cadence
- 1 Record · 1 region · 2024
Verified 30 Sep 2026 · 1 publisher · Next period 2025
The figure
One published observation so far. A chart follows as soon as a second period is published.
China game user scale growth
China, 2024
Every record
1 record · 1 region · 2024. Each period links to its record: the value, its source evidence and original document.
Download this data
Every file carries its provenance: the CSV has a source column per row, and the chart images print the publisher, the licence and this page's address under the drawing. Source: CADPA. Licence: CC BY 4.0.
Use and publication rights
- View, cite and link: free
Quote any number, cite this page or a single record, and link to it anywhere.
- Copy, chart and republish: free with attribution
The data is published under CC BY 4.0, commercial use included. Credit StatOrigin and the original publisher (CADPA); the chart files already carry that line.
- The source documents: the publisher's terms
Figures are facts read from the publishers' own documents. The documents themselves, their text and design, stay under each publisher's terms; follow the source links for those.
How this measure is built
- Definition
- Annual growth rate of video game users in China, reported by CADPA / GPC.
- Measure
- One slice of Game users ( form: growth ) . Total number of individuals who play digital games across mobile, PC, console, or web platforms. Region and period are columns on every record, not slices.
- Limitations
- Values are shown as published; StatOrigin does not revise, fill gaps or convert currencies.
- Verification
- Each value, unit, period and place was checked against its source evidence before publication. See the methodology and the corrections process.
Sources · 1 document
| Document | Publisher | Published | Data points |
|---|---|---|---|
| 《2024年中国游戏产业报告》正式发布 (2024 China Gaming Industry Report Released) | CADPA | 13 Dec 2024 | 1 |
Other slices of game users
- China game user scale 1
- United States video game players 1 calendar year
Frequently asked questions
What is the latest china game user scale growth?
China: 0.94% in 2024.
Where does this data come from?
From 1 document published by CADPA. Every figure on this page links to its record, which quotes the sentence or table row the number was read from.
How often is it updated?
Annual. The newest published period is 2024; the next release should cover 2025. A new figure appears here once the publisher releases it and it passes verification.
Can I use this data?
Yes. StatOrigin publishes it under CC BY 4.0: you may copy, chart and republish it, including commercially, with attribution to StatOrigin and to the original publisher.
Cite this page
Cite the page as a data set, or open any record to cite one figure: each record carries APA, MLA, Chicago and BibTeX forms that credit the original publisher.
StatOrigin. (2026). China game user scale growth [Data set]. Retrieved October 8, 2026, from https://statorigin.org/indicators/china-game-user-scale-growth
"China game user scale growth." StatOrigin, 2026, https://statorigin.org/indicators/china-game-user-scale-growth. Accessed 8 Oct. 2026.
StatOrigin. "China game user scale growth." Data set, 2026. Accessed October 8, 2026. https://statorigin.org/indicators/china-game-user-scale-growth.
@misc{statorigin_china_game_user_scale_growth_2026, title = {China game user scale growth}, author = {{StatOrigin}}, year = {2026}, url = {https://statorigin.org/indicators/china-game-user-scale-growth}, note = {Data set. Accessed 2026-10-08} }