J58 · Publishing · China

China game user scale growth

China: 0.94% in 2024.

  • 0.94% Latest · China · 2024
  • Annual Release cadence
  • 1 Record · 1 region · 2024

Verified 30 Sep 2026 · 1 publisher · Next period 2025

The figure

One published observation so far. A chart follows as soon as a second period is published.

Fig 1 · J58 · 1 regionAnnual

China game user scale growth

China, 2024

1 observation
0.94% China · 2024 · CADPA · full record
Source: CADPA · CC BY 4.0 · statorigin.org

Every record

1 record · 1 region · 2024. Each period links to its record: the value, its source evidence and original document.

China game user scale growth: every record, grouped by region, newest first.
Period Value Source Type
China 1 record
2024 0.94% CADPA · 13 Dec 2024

Download this data

Every file carries its provenance: the CSV has a source column per row, and the chart images print the publisher, the licence and this page's address under the drawing. Source: CADPA. Licence: CC BY 4.0.

Use and publication rights

  • View, cite and link: free

    Quote any number, cite this page or a single record, and link to it anywhere.

  • Copy, chart and republish: free with attribution

    The data is published under CC BY 4.0, commercial use included. Credit StatOrigin and the original publisher (CADPA); the chart files already carry that line.

  • The source documents: the publisher's terms

    Figures are facts read from the publishers' own documents. The documents themselves, their text and design, stay under each publisher's terms; follow the source links for those.

How this measure is built

Definition
Annual growth rate of video game users in China, reported by CADPA / GPC.
Measure
One slice of Game users ( form: growth ) . Total number of individuals who play digital games across mobile, PC, console, or web platforms. Region and period are columns on every record, not slices.
Limitations
Values are shown as published; StatOrigin does not revise, fill gaps or convert currencies.
Verification
Each value, unit, period and place was checked against its source evidence before publication. See the methodology and the corrections process.

Sources · 1 document

Other slices of game users

Frequently asked questions

What is the latest china game user scale growth?

China: 0.94% in 2024.

Where does this data come from?

From 1 document published by CADPA. Every figure on this page links to its record, which quotes the sentence or table row the number was read from.

How often is it updated?

Annual. The newest published period is 2024; the next release should cover 2025. A new figure appears here once the publisher releases it and it passes verification.

Can I use this data?

Yes. StatOrigin publishes it under CC BY 4.0: you may copy, chart and republish it, including commercially, with attribution to StatOrigin and to the original publisher.

Cite this page

Cite the page as a data set, or open any record to cite one figure: each record carries APA, MLA, Chicago and BibTeX forms that credit the original publisher.

StatOrigin. (2026). China game user scale growth [Data set]. Retrieved October 8, 2026, from https://statorigin.org/indicators/china-game-user-scale-growth

"China game user scale growth." StatOrigin, 2026, https://statorigin.org/indicators/china-game-user-scale-growth. Accessed 8 Oct. 2026.

StatOrigin. "China game user scale growth." Data set, 2026. Accessed October 8, 2026. https://statorigin.org/indicators/china-game-user-scale-growth.

@misc{statorigin_china_game_user_scale_growth_2026, title = {China game user scale growth}, author = {{StatOrigin}}, year = {2026}, url = {https://statorigin.org/indicators/china-game-user-scale-growth}, note = {Data set. Accessed 2026-10-08} }