United States consumer spending on video game hardware

RecordSTO-28XNMSW2N8-AXSE8NK04E-E4G6VE

5.4 billionUSD

United States · 2025

United States consumer spending on video game hardware was 5.4 billion USD in 2025 (ESA).

Original source
Publisher
ESA
Authority tier
T2 Official
Locator
Page 18 / Business of Games
Retrieved
1 Oct 2026
Status
Verified

What the source says

Total Consumer Spending on Video Games in 2025 Source: Circana $52.3 billion on content $5.4 billion on hardware $2.95 billion on accessories $60.7 billion

Checked: the figure 5.4 billion USDis stated in this passage. If it does not match, the extraction is wrong and we want to know.

Cite this figure

APA

Entertainment Software Association. (2026). 2026 Essential Facts About the U.S. Video Game Industry. Retrieved October 1, 2026, from https://www.theesa.com/wp-content/uploads/2026/06/2026-Essential-Facts-Booklet-05-27-26.pdf. Via StatOrigin, https://statorigin.org/stat/stat_28XNMSW2N8AXSE8NK04EE4G6VE

Other formats: MLA, Chicago, BibTeX
MLA
Entertainment Software Association. "2026 Essential Facts About the U.S. Video Game Industry." 2026, https://www.theesa.com/wp-content/uploads/2026/06/2026-Essential-Facts-Booklet-05-27-26.pdf. Accessed 1 Oct. 2026 via StatOrigin, https://statorigin.org/stat/stat_28XNMSW2N8AXSE8NK04EE4G6VE.
Chicago
Entertainment Software Association. "2026 Essential Facts About the U.S. Video Game Industry." 2026. https://www.theesa.com/wp-content/uploads/2026/06/2026-Essential-Facts-Booklet-05-27-26.pdf. Accessed October 1, 2026. Cited from StatOrigin, https://statorigin.org/stat/stat_28XNMSW2N8AXSE8NK04EE4G6VE.
BibTeX
@misc{esa2026videoe4g6ve, author = {{Entertainment Software Association}}, title = {2026 Essential Facts About the U.S. Video Game Industry}, year = {2026}, howpublished = {StatOrigin, https://statorigin.org}, url = {https://statorigin.org/stat/stat_28XNMSW2N8AXSE8NK04EE4G6VE}, note = {Original source: https://www.theesa.com/wp-content/uploads/2026/06/2026-Essential-Facts-Booklet-05-27-26.pdf. Accessed October 1, 2026.} }

Data published under CC BY 4.0. The citation credits the original publisher and links to this permanent record.

Provenance and verification

Everything needed to check this number yourself, without taking our word for it.

Chain of custody
Record: STO-28XNMSW2N8-AXSE8NK04E-E4G6VE T2 Official

Primary source

Publisher
Entertainment Software Association · homepage ↗
Authority tier
Tier 2 · National and industry official
Report
2026 Essential Facts About the U.S. Video Game Industry
Type
Report
Published
1 June 2026
Locator
Page 18 / Business of Games
Retrieved
1 October 2026
Link status
Reachable (HTTP 200)
Report licence
See source

Verification

Status
Verified
Review protocol
agent:gemini-3.8-flash:issue-64
Checked on
1 October 2026
Last revision
1 October 2026
Permanent URL
/stat/stat_28XNMSW2N8AXSE8NK04EE4G6VE