J58 · Publishing · United States
United States consumer spending on video game hardware
United States: 5.4 billion USD in 2025.
- 5.4 billion USD Latest · United States · 2025
- Annual Release cadence
- 1 Record · 1 region · 2025
Verified 1 Oct 2026 · 1 publisher · Next period 2026
The figure
One published observation so far. A chart follows as soon as a second period is published.
United States consumer spending on video game hardware
United States, 2025
Every record
1 record · 1 region · 2025. Each period links to its record: the value, its source evidence and original document.
Download this data
Every file carries its provenance: the CSV has a source column per row, and the chart images print the publisher, the licence and this page's address under the drawing. Source: ESA. Licence: CC BY 4.0.
Use and publication rights
- View, cite and link: free
Quote any number, cite this page or a single record, and link to it anywhere.
- Copy, chart and republish: free with attribution
The data is published under CC BY 4.0, commercial use included. Credit StatOrigin and the original publisher (ESA); the chart files already carry that line.
- The source documents: the publisher's terms
Figures are facts read from the publishers' own documents. The documents themselves, their text and design, stay under each publisher's terms; follow the source links for those.
How this measure is built
- Definition
- Annual consumer spending on video game hardware and gaming consoles in the United States tracked by Circana.
- Measure
- One slice of Video game consumer spending ( basis: calendar year, form: level, segment: hardware ) . Total consumer spending on video game content, hardware, and accessories during a specified period. Region and period are columns on every record, not slices.
- Limitations
- Values are shown as published; StatOrigin does not revise, fill gaps or convert currencies.
- Verification
- Each value, unit, period and place was checked against its source evidence before publication. See the methodology and the corrections process.
Sources · 1 document
| Document | Publisher | Published | Data points |
|---|---|---|---|
| 2026 Essential Facts About the U.S. Video Game Industry | ESA | 1 Jun 2026 | 1 |
Other slices of video game consumer spending
- United States consumer spending on video game accessories 1 calendar year · accessories
- United States consumer spending on video game content 1 calendar year · content
- United States total consumer spending on video games 1 calendar year
Frequently asked questions
What is the latest united States consumer spending on video game hardware?
United States: 5.4 billion USD in 2025.
Where does this data come from?
From 1 document published by ESA. Every figure on this page links to its record, which quotes the sentence or table row the number was read from.
How often is it updated?
Annual. The newest published period is 2025; the next release should cover 2026. A new figure appears here once the publisher releases it and it passes verification.
Can I use this data?
Yes. StatOrigin publishes it under CC BY 4.0: you may copy, chart and republish it, including commercially, with attribution to StatOrigin and to the original publisher.
Cite this page
Cite the page as a data set, or open any record to cite one figure: each record carries APA, MLA, Chicago and BibTeX forms that credit the original publisher.
StatOrigin. (2026). United States consumer spending on video game hardware [Data set]. Retrieved October 6, 2026, from https://statorigin.org/indicators/us-video-game-consumer-spending-hardware
"United States consumer spending on video game hardware." StatOrigin, 2026, https://statorigin.org/indicators/us-video-game-consumer-spending-hardware. Accessed 6 Oct. 2026.
StatOrigin. "United States consumer spending on video game hardware." Data set, 2026. Accessed October 6, 2026. https://statorigin.org/indicators/us-video-game-consumer-spending-hardware.
@misc{statorigin_us_video_game_consumer_spending_hardware_2026, title = {United States consumer spending on video game hardware}, author = {{StatOrigin}}, year = {2026}, url = {https://statorigin.org/indicators/us-video-game-consumer-spending-hardware}, note = {Data set. Accessed 2026-10-06} }